Survey says half of developers consider VR market on decline or stagnation

Not sure what to make of this, seems a little weird given the current traction we’re experiencing over the next two months.

We all have our own lists of what VR is, isn’t, or what we’d like it to be, but it’s difficult to grasp it as being as bad as the headline suggests.

Probably smarter to poll VR developers who understand what they’re talking about and have sales numbers to look at, rather than flatscreen developers who may or may not understand the topic they’re talking on. Additionally, this piece puts a bit of a negative spin on something that doesn’t need to be negative, as 24% believe it to be increasing while 18% believe it to be decreasing in size, meaning that despite this negative spin on the article, the slight majority of people believe the market to be increasing in size or remaining still regarding profits.

This article seems mainly sensationalist to me, and is somewhat nonsense. If they were looking for actual numbers, polling VR developers would have been a far better choice.

Other gaming subs tend to love anything that’s negative about VR. So many people who don’t understand what they’re missing out on.

But yeah, I’d be curious to see actual sale stats over the years, since there’s definitely a lot more people with headsets now than a few years ago.

I can’t even play flat games anymore since the first time trying vr so I understand the agenda lol

As a VR and mixed reality developer, this article is 100% correct. Our studio doesn’t have any work lined up for the foreseeable future.

microsoft deciding to completely remove wmr with the latest update certainly wont help

I disagree, fewer bad products boosts the average.

looking at it from a quality standpoint

a necessary sacrifice I suppose. cutting off a swath of users for the greater good

The reverb G2 was a fantastic product, what are you on about?

I tend to be a late adopter and yet I bought a Quest3 for myself in January.

Previous Christmas I bought my brother a Quest2 and my son a PSVR2.

VR has reignited my waning interest in gaming. Subnautica in VR is a revelation.

I see VR as the salvation of gaming.

I would ignore this article tbh. The very sentence “The release of the Apple Vision Pro in 2024 was an important moment for the VR games market.” should give it away. They have no idea what they are talking about.

How the heck was the AP Pro important for VR gaming when it didn’t really even release with gaming capabilities and had to have a program release after the fact (which I think was a 3rd party program, but I could be wrong on that) and you had to buy expensive 3rd party controllers as well.

While AP Pro was important for Mixed reality, it wasn’t as important for casual consumers or gamers.

So yeah, I agree with you. Bit of an odd article.