How to build AR apps in Unity?

I am trying to create my first Unity app as I dive into AR development. 🙠:iphone: What are some vital pointers and resources that newcomers should know? Are there any typical traps I should be aware of? :rocket:

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Prior to learning about augmented reality technology, it is crucial to grasp the fundamentals of Unity. If you are developing apps for both Android and Apple phones, you should leverage tools such as AR Foundation. Don’t forget to make your software user-friendly, responsive, and visually appealing. Don’t try to do too much at once or make it too difficult.

That’s what I worked on after engineering school. We had ArCore for Android and ArKit for iOS back then, but I’m not sure how Unity integrates augmented reality for mobile now days (we haven’t done that in years).

In essence, we developed an interface for the app and two implementations of it—one for ARCore and one for ARkit—and we alternated between them based on the platform.

I would suggest using it if they have finally created something for Unity that functions on both. If not, you could try that strategy.

When I started my journey into AR development with Unity, I found it crucial to begin with Unity’s official tutorials and documentation, which provided a solid foundation. I quickly realized the importance of familiarizing myself with AR-specific tools like AR Foundation and Vuforia. Networking with experienced developers through forums and online communities helped me avoid common pitfalls, such as overcomplicating initial projects. I learned to keep my first app simple and focus on mastering core concepts like tracking and anchoring. Regularly testing on actual devices instead of relying solely on simulators proved invaluable for refining the user experience.