I’m interested in learning how to develop AR apps and was wondering if there’s any dev here who could give me a sort of roadmap for learning. Any tips or resources would be awesome!
Lots of people here saying Unity, but if you want to learn VisionOS, I have a YouTube series teaching the ins and outs of it: https://www.youtube.com/playlist?list=PLZzMtchyTKdOl0YGpeUmFiRSA6JNOO92Z
Tl;dR: What are the perks of VisionOS compared to Unity? Thanks for the teaching videos.
Unity is the way to go.
I’m a Creative Technologist and also use Unity.
Does Unity work with web-based apps?
Unity has support for WebGL, but it’s pretty limited. For web apps, I’d suggest other tools.
WebXR/Three.js is also great, though it has limited support for Apple.
Like everyone else said, start with Unity. Focus on image tracking first; there are tons of tutorials using AR Foundation. Then try Vuforia for object tracking. For web-based, check out 8th Wall and learn their platform.
I recently made a basic web app that renders a 3D model and lets you view it in native AR apps on Android and iOS. I used Google Model Viewer for that.
Check out Mattercraft: Build rich 3d experiences for the web. It’s like a web-based Unity, perfect for WebXR. Dilmer created a great video about it: https://youtu.be/1y40Y3wdpCY?si=Erh2B4Ku-RxYvCrT