Continuous object tracking using Quest 3

Hey people, I’m a Quest 3 Unreal Engine developer who wants to achieve continuous object tracking. I searched for ARPins, OpenCV solutions, and Spatial Anchors, but for example, I want to track the real-life ball location in the app I’ll make. Any idea how to do it? Thanks in advance.

Have you looked into using the Quest 3’s built-in tracking capabilities? It might save you some hassle if it supports what you need.

Using OpenCV could work, but you might need to set up some markers or use color tracking for better results. Have you tried that?

Spatial Anchors could be a bit tricky with fast-moving objects, but it might still be worth trying out if you can stabilize the tracking.

What about implementing some machine learning models to predict the ball’s movement? It could enhance tracking as well.

Have you checked out any forums or communities specifically focused on Quest 3 development? They might have specific tips.