Any way to upload multiple assets to ar.js Studio... looking for solutions?

I was following a tutorial for AR.js Studio for a location-based webAR experience, which seemed simple enough. I quickly realized that when I tried uploading a second model, it replaced the first one. My scene requires 5 models, so I need a way to upload multiple models to Studio. Is this really not possible, or is there a workaround?

Unfortunately, AR.js Studio has some limitations regarding uploading multiple assets. However, you can host your models externally (like on GitHub or any server) and reference them in your AR.js code.

That sounds like a viable option! I’ll look into hosting them externally.

Another workaround is to combine your models into a single file using a tool like Blender. That way, you can upload just one model that contains all the necessary parts.

Great idea! I’ll try merging them in Blender and see how that works.

If you’re using something like glTF or OBJ formats, make sure that the models are optimized for web use. This can help with loading times too.

Absolutely! Optimization is key. I’ll keep that in mind while merging.

Sometimes, you can also use JavaScript to dynamically load models based on user interaction. This could help you manage multiple assets more effectively.

That’s a smart approach! I’ll consider implementing that as well.

You might want to check the AR.js documentation for more details on asset management. There could be updates or community solutions.

Thanks for the tip! I’ll dive into the documentation.