Hey everyone! I’ve been really excited to try and review the Logitech MX Ink Stylus for the Meta Quest ever since it was released. In my latest video, I walk you through an in-depth look, including how it integrates with Unity using OpenXR and the Meta Core SDK. If you’re curious about how well it performs or have any specific questions, feel free to ask. You can check out the full video here: Watch it now.
This sounds interesting. I’m curious about how it handles pressure sensitivity and if it feels natural to use.
Great question! I found that the pressure sensitivity works quite well, making it feel very responsive. It definitely enhances the drawing experience.
Did you run into any issues with the Unity integration? I’m considering using it for a project.
Not really! The integration was pretty smooth overall. I’ll cover my setup process in the video, so hopefully, it helps anyone else trying to do the same.
I’ve been waiting to see a review on this. How does it compare to other styluses you’ve used?
I think the MX Ink Stylus stands out for its precision and battery life. I’ve used a few others, but this one feels more advanced, especially for detailed work.
What’s the general feel of the stylus? Is it comfortable for long periods of use?
Yes, it’s surprisingly comfortable! I did some extended drawing sessions, and it felt good in hand without causing fatigue.