Hey everyone, I’m looking to hire a developer or artist to help me create a head morph in Lens Studio that turns my head into the head of a dairy cow. I’ve been messing around with the GenAI in Lens Studio and have gotten a few rough versions that need some polishing. I was wondering if anyone has any experience with creating head morphs or could recommend someone who might be able to help me out. I’d prefer to either have someone create a head morph from scratch and deliver the Lens Studio project file, or take one of the morphs I’ve generated and clean it up.
I’ve done some work with Lens Studio, but head morphs are a bit outside my expertise. However, I know someone on Discord who specializes in 3D modeling and animation. They might be able to help you out. Would you be open to working with someone on Discord, or do you have another platform in mind?
I’m not familiar with Lens Studio, but I’ve heard it’s a great tool for AR/VR development. Can you tell me a bit more about what you’re looking for in terms of a head morph? Do you have any reference images or assets that could help me understand your vision?
What do you mean by ‘head morph’? Is it like a 3D model of a cow’s head that you can superimpose over your own face?
Exactly! I want to create a head morph that looks like a dairy cow, but I’m not sure how to approach it or what tools I need to use. Do you have any experience with 3D modeling or AR/VR development?
I’ve worked with some 3D modeling software, but I’m not sure if it’s relevant to what you’re doing. Can you tell me more about your experience with GenAI in Lens Studio? Are you trying to use it to create a head morph from scratch, or do you have a model that you’ve already started working with?
I’m a bit confused about what you mean by ‘cleaning up’ one of your existing morphs. Can you explain what kind of work needs to be done? Are we talking about smoothing out the textures, adjusting the lighting, or something else entirely?
When you say ‘cleaning up’, do you mean removing some of the imperfections and artifacts that can show up in a 3D model?
Yeah, something like that. I’ve noticed that my existing morphs have some rough edges and uneven texture. Can you walk me through the process of smoothing out the model and making it look more polished?
I think I understand what you’re getting at. Would you want me to work on the texture and lighting of the model to make it look more realistic, or do you want to focus on the overall shape and structure of the cow’s head?