ARCore is refusing to track on iOS. I’m passing ARKit frames into ARCore, but I keep getting the stopped tracking condition. Any ideas?
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The gadget is capable of running ARCore. What do you mean by “is it down”? Or are you using ARCore’s online feature?
On iOS, individual AR planes don’t have specific tracking states like in ARKit. Instead, ARPlane.trackingState typically returns “Unknown” since it doesn’t provide detailed tracking information for individual planes.
Make sure you’re handling this appropriately in your code.
ARCore isn’t fully supported on iOS, as it’s designed for Android. For iOS, use ARKit directly. If ARKit is integrated, ensure it’s properly set up to handle frame inputs.