How similar or different is Unity to Unreal or vice-versa?

Greetings fellow creatives and developers. I am prepping for a possible project that requires me to know Unreal Engine for VR & AR outcomes. I was taught and worked in Unity as a 3D, texture, and multimedia artist though. My question is, how similar is the foundational pipelines process and concepts between the two engines? My impression is that Unreal Engine is to Unity like Maya is to Blender, or Figma is to Illustrator, or Da Vinci is to Premiere Pro or 3DCoat is to Substance Painter. Same building blocks, just different UIs and UXs, with some unique features to each. I would still be working with PBR pipelines, proper prefab setup process, etc. Thank you in advance for your feedback. PS: I’m cross-posting this across the different communities for a proper overview input. I’m assuming we all travel in the same communities, but apologies if it’s a bit much. Also, what is the Reddit etiquette on cross-posting like this in general? As you can see, my account is new.

I think you’re spot on with the comparison. Both engines have similar core functionalities but differ in execution. What specific features are you looking to utilize in Unreal?

I’m mainly focused on the VR aspects, but I want to ensure I’m not losing any efficiency compared to Unity.

Honestly, the learning curve for Unreal can be a bit steep compared to Unity, especially if you’re used to Unity’s workflow. Just a heads up.

I appreciate the insight. I’m ready to put in the effort to learn it, but knowing what to expect helps a lot.

Both use similar PBR pipelines, but the way you set up prefabs in Unity is quite different from components in Unreal. It might take some time to adjust.

Got it, so I should expect some re-learning in how I organize assets and components. Thanks for clarifying that.

Cross-posting isn’t a big deal as long as you follow the rules of each community. Just make sure to keep it relevant and not spammy.

Thanks for the tip. I want to be respectful of each community’s space.

Just remember, both engines have their strengths and weaknesses. It might be worth checking out some tutorials on Unreal to get a feel for it.

Great idea, I’ll start looking for some beginner tutorials to help ease the transition. Thanks for the suggestion.